Wednesday, August 29, 2012

McMurphy's Story (A senior paper reflecting the book One Flew Over the Cuckoo's Nest and its film adaptation


Kevin O'Brien
VI Period 2
2/1/11
One Flew Over the Cuckoo's Nest
                  R.P. McMurphy is one of the two protagonists in the book One Flew Over the Cuckoo's Nest, which was adapted to a motion picture. Though he doesn't appear crazy as he seems, he turns out to be sly and dangerous. As soon as he is instituted in a mental ward, he opens new doors to the other patients and changes their lives for the common good. He is the spark in the war of control between him and Nurse Ratched, the head nurse and the main antagonist of the story. In both the book and movie, McMurphy's presence around the other patients and the staff build the advantage he needs to win the fight. He made an even bigger impact of change on the deaf narrator, Chief Bromden. He may have met his demise in the end of it all, but that doesn't question the victory he has achieved in this war.
            Life in the main setting of the story, a small mental ward, is normal to everyone else. Nurse Ratched holds regular routines for her patients, the acutes argue with one another, the chronics sit and vegetate for a long time, and there's no sign of happiness whatsoever. As soon as McMurphy was transferred into the establishment, he gains attention from almost every patient in the ward. He gives the ward completely new options of having fun. To start, he begins his own card table and gets his new followers playing Blackjack, when they were so used to playing Pinochle. McMurphy gets people motivated and work together when he starts a basketball team against the ward members. On an unexpected fishing trip, without the guidance or permission of anyone in authority, the patients learn from their new Christ-like character how to enjoy their freedom outside the institution, no strings attached. Before escaping the hospital, McMurphy decides to throw a party late at night to celebrate his finest hour. He lets his friends drink and be merry while all the staff members are home, and while the night orderly, Mr. Turkle, drinks himself to sleep. McMurphy's arrival turned the calm relaxing mental home into a nonstop funhouse.
            Although everyone is impressed with the changes that McMurphy has to offer, Nurse Ratched will stop at nothing to gain order in her ward. Her unfair techniques as a “rigged game”, such as denying any of McMurphy's requests, keep him from gaining control of the ward. But that doesn't stand in the way of his bet: to drive her crazy to the point where she “won't know when to [crap] herself or wind her wristwatch.” At one of the group's therapy sessions, McMurphy places a vote to see a game during the World Series, which Miss Ratched denies. He decides to look at a blank television, pretending to watch the game as everyone else joins him. This upsets Ratched that she has to send him to Head Dr. Spivey. As she tries to settle down a tempered Cheswick, McMurphy helps his friend reach is demands by breaking into the nurse's desk and take out cigarettes for him, which forces the nurse to send him and Cheswick to the disturbed ward. McMurphy's last stand happens after Billy Bibbit is found dead in the doctor's office. He blames her for Billy's death, and for that, he strangles her throat, damaging her vocal chords, only to be sent for a lobotomy. It may not be in the book or the movie that McMurphy won the fight in reality, but he still won the bet to loosen the nurse's ratchets.
            In One Flew Over the Cuckoo's Nest, McMurphy came to the patients as the Jesus Christ of the story. After so many weeks or months in the ward he changed the behaviors of the patients forever. He helped Charlie Cheswick get what he wants with the courage he always lacked. Cheswick used to act like a child, playing gimp, and cried whenever he was upset or afraid of something like speaking in front of a circle. Knowing McMurphy for a while, he suddenly asks Miss Ratched questions he would never ask. He asked if the group could do another vote for going to the baseball game, and he asked for his cigarettes, which later sparks his temper tantrum. Another poor soul that McMurphy helps is Billy Bibbit, a young shy patient with an extreme speech deficiency. He holds the terrifying memory when he first tempted suicide over a girl he asked to marry but said no. Like the other acutes, he is a voluntary patient and he can leave when he wants to. The only problem for him is that he doesn't have the urge to step outside the ward. To help drop Billy's fear of women, McMurphy lets him sleep with Candy the night he was supposed to escape, by doing so, Billy is unashamed of what he did. Unfortunately after being brought down by Ratched's threat of calling his mother he boils and succeeds his second attempt at suicide. McMurphy's impact on the few patients he interacted with show the others that they are brave enough to walk out of the hospital, and not be “crazier than any [jerk] on the street.”
            Chief Bromden is the second main protagonist in the story, and he serves as the main narrator in the book. With a body big and strong, he appears deaf and dumb to everyone in the ward, but he starts talking to McMurphy once he offers him Juicy Fruit. In the beginning, Chief was always inactive and never wanted attention from anyone. His new friend gets him involved with the other patients in many situations, like being the last vote in the ongoing poll for the baseball game, as well as playing basketball on McMurphy's team. He even planed on escaping with McMurphy to Canada. After finding out that his savior for a friend is now a mindless vegetable after his lobotomy, Chief could not escape without him, nor could he let anyone know what happened to him. He sacrifices McMurphy's life and grants both their freedom both spiritually and physically by smashing the window with the fountain. McMurphy helped Chief see confidence in him and helped him escape for the sake of his future.
            R.P. McMurphy had entered the ward as a prisoner, as well a sign of hope to the patients. He left as a free-minded spirit and a hero to a society unsociable. In a few weeks, he outsmarted a wicked dictator and her organized routines by turning her patients into his disciples. Because of McMurphy, patients now play blackjack, Nurse Ratched is nice to her patients and she talks to them without her bewitching looks, and a docile half-Indian now runs amok in the real world, hoping to find a place where he can live in peace. Unable to seek freedom as a human, or a tool by God, he is able to win the war through death and through the legacy he left in the ward.

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